Squeadle Level 4 Pyromancer Small Natural Humanoid Kobold

Initiative +5 Senses Perception +11; Low-light HP 54; Bloodied 27 AC 18; Fortitude 16, Reflex 17, Will 18 Resist 5 fire Vulnerable 5 Cold Speed 6

Squeadle go Slap Chop (standard; at-will)
Two Attacks, both +9 vs AC; 4 damage. Squeadle slaps the enemy across the face, and then karate chops him in the neck in one motion. First attack does damage. Second attack Dazes until the end of Squeadle’s next turn on a hit.

Squeadle go Burn Burn (standard; at-will) * arcane, fire
Ranged 10; +8 vs Fortitude; 0 damage. Squeadle sets one enemy within range on fire. Enemy takes 5 ongoing fire damage (Save Ends).

Squeadle go Bang Bang (standard; recharge 6) * arcane, fire
Area burst 1 within 10; +6 vs Will; 1d6 + 4 damage. Squeadle fires out two fiery orbs that explode into area burst 1. One of the Area bursts causes 1d6+4 fire damage. The other burst dazes all opponents who are hit until the end of Squeadle’s next turn. Zones may partially or completely overlap.

Squeadle go Boom Boom (standard; recharge 6) * arcane, fire
Close burst 2; +6 vs Reflex; 2d6 + 4 damage. Squeadle lets out a shriek and fire leaps from every pore in his body, attacking all creatures within a close burst 2 radius. All targets who are hit are pushed 1 square.

Alignment: Good Languages: Common, Draconic Skills: Arcana, Nature Str 12 (+3) Dex 17 (+5) Wis 14 (+4) Con 14 (+4) Int 11 (+2) Cha 18 (+6)

Equipment: Wand



Lament of Cerrec Brashnir